MUU!

Level information and changes/addtions from the original level.

*Changes*

Textures changed to Crypt2.utx
Lighting inside some buildings
More PlayerStarts (16 in total)
Weapons/Items updated to UT
Various layout changes
Better pathnoding for BOTS

*ADDITIONS*

Cave area beneath the village
Two extra Tower's
One extra Small building
Secret Area #1 - 'Well' I'm not saying how you get to it! (Redeemer)
Secret Area #2 - SeaShells, SeaShells on the SeaShore!    (Sheildbelt)

*NOTES*

Overall I'm very pleased with the conversion to UT, the textures fit in well and I think the new lighting (inside the buildings) is better than before.
I would highly recommend a decent PC (UT's minimum specs at least!) as it runs like crap on my system (see additional DM-Tupiza][.txt for my specs).
Theres 2 of each weapon in the level, 1 of each did'nt seem enough and I had to keep 'weapons stay' on all the time (which sucked). Having 2 of each gives you more chance of a weapon when you respawn.
All items are in the map and all guns (yes the Chainsaw is in!), the Redeemer is especially good fun but watch your back!
Ignore the 'Teleport Destination Not Found...' message, thats because they are 1 way only and I could'nt figure out how to not get this message. Theres also a slight collision bug near one of the teleporters but it aint bad!

*TUPIZA]|[*
I will be starting on a 3rd installment of this map but from a completley new start, this 3rd incarnation will be even bigger and more of a 'looking at' map rather than playing. I can tell you now that you will need a very good PC to run it as I'm completely ignoring the rules and making it as detailed as I can. I aim to make an entire town (Church/Pub/Houses/Barns etc) so its gonna take awhile, in the meantime I'll work on other maps (see my website for details)

Marc 'MarcEG' Gravett
marc@avatar.co.uk
http://www.unreality.org/marceg/



